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- // --------------------------------------------------
- // $Workfile: sounds.txt $
- // Creator: Peter Melchart
- // Copyright: 2000, NEO Software Production
- // $Revision: 22 $
- // $Author: Kaweh $
- // $Date: 10.03.01 0:30 $
- // --------------------------------------------------
-
- MENUCLICK = SFX_OneShot\Sfx_MenuClick.wav, SFX, static, 1, NO3D
- STEP_LEFT = SFX_OneShot\Sfx_Step_Left.wav, SFX, static, 6, 3D
- STEP_RIGHT = SFX_OneShot\Sfx_Step_Right.wav, SFX, static, 6, 3D
- TRUCK = SFX_Loop\Sfx_Truck.wav, SFX, static, 4, 3D
- DOOR_OPEN = SFX_OneShot\Sfx_Door_Open.wav, SFX, static, 2, 3D
- DOOR_SHUT = SFX_OneShot\Sfx_Door_Shut.wav, SFX, static, 2, 3D
- OPEN_MISC = SFX_OneShot\Sfx_Open_Misc.wav, SFX, static, 2, 3D
- PICKUP = SFX_OneShot\Sfx_PickUp.wav, SFX, static, 2, 3D
- WINDOW_OPEN = SFX_OneShot\Sfx_Window_Open.wav, SFX, static, 2, 3D
- WINDOW_SHUT = SFX_OneShot\Sfx_Window_Shut.wav, SFX, static, 2, 3D
- WORK_AXE = SFX_Loop\Sfx_Work_Axe.wav, SFX, static, 4, 3D
- WORK_BLOWTORCH = SFX_Loop\Sfx_Work_BlowTorch.wav, SFX, static, 4, 3D
- WORK_DRILL = SFX_Loop\Sfx_Work_Drill.wav, SFX, static, 4, 3D
- WORK_GENERAL = SFX_Loop\Sfx_Work_General.wav, SFX, static, 4, 3D
- WORK_KERNBOHRER = SFX_Loop\Sfx_Work_Kernbohrer.wav, SFX, static, 4, 3D
- WORK_PICKLOCK = SFX_Loop\Sfx_Work_PickLock.wav, SFX, static, 4, 3D
- CRACKINGFINISHED = SFX_OneShot\Sfx_CrackingFinished.wav, SFX, static, 1, 3D
- DOG_BARK = SFX_OneShot\Sfx_Dog_Bark.wav, SFX, static, 1, 3D
- CAR_BRAKE = SFX_OneShot\Sfx_CarBrake.wav, SFX, static, 1, 3D
-
- SEA = SFX_Loop\Sfx_Sea.wav, SFX, static, 1, 3DENV
- BIRDS = SFX_Loop\Sfx_Birds.wav, SFX, static, 1, 3D
- BRAINMACHINE = SFX_Loop\Sfx_BrainMachine.wav, SFX, static, 1, 3DENV
- SHIPMOTOR = SFX_Loop\Sfx_ShipMotor.wav, SFX, static, 1, 3DENV
- GENERATOR = SFX_Loop\Sfx_Generator.wav, SFX, static, 1, 3DENV
- SERVOMOTOR_2 = SFX_OneShot\Sfx_ServoMotor_2.wav, SFX, static, 2, 3DENV
- WC = SFX_OneShot\Sfx_WC.wav, SFX, static, 1, 3D
-
- MUMMY_STEP_LEFT = SFX_OneShot\Sfx_Mummy_Step_Left.wav, SFX, static, 1, 3D
- MUMMY_STEP_RIGHT = SFX_OneShot\Sfx_Mummy_Step_Right.wav, SFX, static, 1, 3D
- CLICKCLACK = SFX_OneShot\Sfx_ClickClack.wav, SFX, static, 1, 3D
-
- ACCOMPLICEADDED = SFX_OneShot\Sfx_AccompliceAdded.wav, SFX, static, 1, NO3D
- ALARM_SIREN = SFX_Loop\Sfx_Alarm_Siren.wav, SFX, static, 1, NO3D
- WHISTLE = SFX_OneShot\Sfx_Whistle.wav, SFX, static, 1, 3D
- BURGLARY_FAILURE = SFX_OneShot\Sfx_Burglary_Failure.wav, SFX, static, 1, NO3D
- BURGLARY_SUCCESS = SFX_OneShot\Sfx_Burglary_Success.wav, SFX, static, 1, NO3D
- CASHREGISTER_CLING = SFX_OneShot\Sfx_CashRegister_Cling.wav, SFX, static, 1, NO3D
- DOOR_STARTREK = SFX_OneShot\Sfx_Door_StarTrek.wav, SFX, static, 1, 3D
- CARNIVOREPLANT = SFX_OneShot\Sfx_CarnivorePlant.wav, SFX, static, 1, 3D
-
- ELEPHANT_SNEEZE = SFX_OneShot\Sfx_Elephant_Sneeze.wav, SFX, static, 1, 3D
- PINBALL = SFX_OneShot\Sfx_Pinball.wav, SFX, static, 1, 3D
- SPLAT = SFX_OneShot\Sfx_Splat.wav, SFX, static, 1, 3D
-